Honor

Newman

Honor

Newman

Designer

Spatial/ Experience

Honor

Newman

Designer

Spatial/ Experience

Blurred portrait of a woman with warm skin tones and a purple background.
Blurred portrait of a woman with warm skin tones and a purple background.

(01)

(01)

Space Farming

Interaction Designer, Science Communication 

Blurred portrait of a woman with warm skin tones and a purple background.
Blurred portrait of a woman with warm skin tones and a purple background.

(01)

(01)

Space Farming

Interaction Designer, Science Communication 

Blurred portrait of a woman with warm skin tones and a purple background.
Blurred portrait of a woman with warm skin tones and a purple background.

(01)

(01)

Space Farming

Interaction Designer, Science Communication 

Blurred portrait of a woman with warm skin tones and a purple background.
Blurred portrait of a woman with warm skin tones and a purple background.

(01)

(01)

Space Farming

Interaction Designer, Science Communication 

Blurred portrait of a woman with warm skin tones and a purple background.
Blurred portrait of a woman with warm skin tones and a purple background.

(01)

(01)

Space Farming

Interaction Designer, Science Communication 

Abstract black-and-white image of sweeping curved bands with speckled texture.
Abstract black-and-white image of sweeping curved bands with speckled texture.

(02)

(02)

Digital Wellness

Assistant Curator, Exhibition Spatial Designer

Abstract black-and-white image of sweeping curved bands with speckled texture.
Abstract black-and-white image of sweeping curved bands with speckled texture.

(02)

(02)

Digital Wellness

Assistant Curator, Exhibition Spatial Designer

Abstract black-and-white image of sweeping curved bands with speckled texture.
Abstract black-and-white image of sweeping curved bands with speckled texture.

(02)

(02)

Digital Wellness

Assistant Curator, Exhibition Spatial Designer

Shiny container with sculptural form and shine
Shiny container with sculptural form and shine

(03)

(03)

SWIPE

Assistant Director, Editor, Animator, Scenographer

Shiny container with sculptural form and shine
Shiny container with sculptural form and shine

(03)

(03)

SWIPE

Assistant Director, Editor, Animator, Scenographer

Shiny container with sculptural form and shine
Shiny container with sculptural form and shine

(03)

(03)

SWIPE

Assistant Director, Editor, Animator, Scenographer

Pearlescent glossy white cream swirl with fine sparkles on gray.
Pearlescent glossy white cream swirl with fine sparkles on gray.

(04)

(04)

Once Upon A Time Earth

Scenographer and Assistant Curator

Pearlescent glossy white cream swirl with fine sparkles on gray.
Pearlescent glossy white cream swirl with fine sparkles on gray.

(04)

(04)

Once Upon A Time Earth

Scenographer and Assistant Curator

Pearlescent glossy white cream swirl with fine sparkles on gray.
Pearlescent glossy white cream swirl with fine sparkles on gray.

(04)

(04)

Once Upon A Time Earth

Scenographer and Assistant Curator

(05)

(05)

Objects For A New Kind Of Society

Project Management

(05)

(05)

Objects For A New Kind Of Society

Project Management

(05)

(05)

Objects For A New Kind Of Society

Project Management

(06)

(06)

AI Visual Design

Designer/ Prompt Engineer

(06)

(06)

AI Visual Design

Designer/ Prompt Engineer

(06)

(06)

AI Visual Design

Designer/ Prompt Engineer

  • Scenography

    (01)

  • Curation

    (02)

  • Spatial Design

    (03)

  • Visual Design

    (04)

About

I'm a designer based in The Hague, working across spatial, exhibition, and multimedia design. I've spent the past four years as Assistant Curator and Scenographer at the Next Nature Museum, and previously lectured at the Royal Academy of Art, The Hague. My scenographic practice is grounded in architectural phenomenology, I build environments imbued with personal, cultural, and emotional meaning, working at the intersection of architecture and storytelling to create immersive, participatory experiences. Alongside this, I bring strong digital production skills to produce high-quality visual content for installations, campaigns, and digital platforms.

I'm a designer based in The Hague, working across spatial, exhibition, and multimedia design. I've spent the past four years as Assistant Curator and Scenographer at the Next Nature Museum, and previously lectured at the Royal Academy of Art, The Hague. My scenographic practice is grounded in architectural phenomenology, I build environments imbued with personal, cultural, and emotional meaning, working at the intersection of architecture and storytelling to create immersive, participatory experiences. Alongside this, I bring strong digital production skills to produce high-quality visual content for installations, campaigns, and digital platforms.

11

Over 11 years designing spaces, as a structural engineer, then a designer/project manager, before moving into spatial and exhibition design. Working across those disciplines means I bring more than an eye for a space: I understand how it stands, how a project runs from proposal to delivery, and how people move through and experience the result. It's a cross-boundary skill set that lets me speak fluently with engineers, contractors, clients and design accordingly.

11

Over 11 years designing spaces, as a structural engineer, then a designer/project manager, before moving into spatial and exhibition design. Working across those disciplines means I bring more than an eye for a space: I understand how it stands, how a project runs from proposal to delivery, and how people move through and experience the result. It's a cross-boundary skill set that lets me speak fluently with engineers, contractors, clients and design accordingly.

4

4 years producing and designing exhibitions, translating curatorial concepts and artistic research into physical, spatial experiences; scenography for public programmes and symposiums, exhibition concepts developed from first idea through to installation, and motion design that brings static work to life. I work directly with artists, curators, and technical teams to turn a concept into something visitors can walk through.

4

4 years producing and designing exhibitions, translating curatorial concepts and artistic research into physical, spatial experiences; scenography for public programmes and symposiums, exhibition concepts developed from first idea through to installation, and motion design that brings static work to life. I work directly with artists, curators, and technical teams to turn a concept into something visitors can walk through.

3

3 years designing with AI and immersive tech. From AR filters to AI-assisted visual campaigns, I bring an exhibition designer's eye for spatial storytelling to fast-moving digital and social content — trained hands-on in generative AI workspaces (Flora and others) alongside the traditional design toolkit."

3

3 years designing with AI and immersive tech. From AR filters to AI-assisted visual campaigns, I bring an exhibition designer's eye for spatial storytelling to fast-moving digital and social content — trained hands-on in generative AI workspaces (Flora and others) alongside the traditional design toolkit."

Portrait

MA

MEng

Diploma

Honor

Honor

Newman

Newman

Hand silhouette holding a smartphone with a glowing red screen.